We Become What We Behold

We Become What We Behold is a compelling point-and-click game that delivers a powerful message. As a news reporter, you observe the lives of the town's inhabitants, who are represented as circles, squares, and even crickets, each with their own unique behaviors and emotions.

Your task is to capture interesting scenes and broadcast them on a jumbotron. However, the twist is that the townspeople only respond to negative news. Capture minor misunderstandings, amplify them, and watch the reactions unfold.

Despite its short 5-minute playtime, the game emphasizes a significant psychological concept: negativity bias. This idea, proposed by psychologists in 1982, suggests that humans are more influenced by negative news involving conflict, violence, and fear. The developer, Nicky Case, has skillfully integrated this concept into the gameplay, allowing players to experience its effects in a tragicomic manner.

Controls

  • Hover your mouse to move the camera
  • Left click to capture

How to Play We Become What We Behold

  • Capture silly scenes of conflicts, exaggerate the news, and guide people into a frenzy.
  • Use left clicks to take pictures of unusual events.
  • Find unhappy individuals and observe them closely. When they take action, such as yelling, capture it.
  • Each piece of news will negatively influence and offend people, leading to increased conflict.
  • Repeat this cycle until violence erupts, and see how the media disrupts societal peace.
  • Despite the negativity, the game offers an entertaining and humorous experience.

Developer

Nicky Case created this game.

Editor's Note

The simplicity of the gameplay and visuals, featuring stickmen with circle and square heads, ensures that the game's thought-provoking concept remains the focus. The artwork and sound design are well-crafted, adding to the overall experience.

In conclusion, 'We Become What We Behold' is a game that many designers might admire for its authenticity and innovative approach.

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